The brand new League of Legends European Championship, the now-franchised, renamed, and rebranded EU LCS, kicked off its first period now. It did not exactly go as planned, however, as many pauses and a game restart were needed to solve lag problems.
The opening series involving SK Gambling and Fnatic is full of history. While Fnatic is undoubtedly the successful company after picking up two divide wins along with a Worlds runner-up end in 2018, the SK Gaming vs. Fnatic competition is something that began long ago after the EU LCS remains in its infancy. Whether it was historic rivalry or the simple fact that the LEC had finally started, there was lots of hype going into this game. Obviously, it turned into a significant buzzkill if Riot's technical group was made to restart the match because of latency issues. What is worse, the restart has been driven only following the game had attained the mid-game and SK Gaming'd accumulated a massive lead in kills and gold. For all intents and purposes, Fnatic were getting defeated, and also the simple fact that the game required to be remade after a few latency-related pauses is nothing short of a terrible style for the league's opening day. We do not have to describe that should Fnatic win the match today, there'll be a significant asterisk set on the match's legitimacy. Luckily, the second match is almost 10 minutes in at the time of publishing this, which means the issues are solved. Nonetheless, it's been a frustrating day up to now for European League lovers, and fingers are crossed that the issues will probably be held at bay before the day is finished.
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AuthorProfessional journalist who decided to write about the most popular game in the net. Archives
June 2019
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